June ‘23
June 2-4:
Lots of writing and erasing code this week. The script that was controlling character location and animation up until this point was always pretty wonky, so I'm glad I finally rewrote it. I should be able to string animations together now in a way that looks much more realistic.
The swirly bits are flat planes displaying a 2D image. I really like capturing the little details of the building, but modeling and rendering every single little thing in 3D adds up quickly. Mixing methods like this is a tried-and-true tactic that game developers use to improve performance without sacrificing quality.
June 6:
In order for the stairs to be done, I needed (still need) to make edits to the landings on each floor. I started with the first floor, but got quickly carried away doing some other work on the first floor that I had been putting off for a while. As you can see, I didn't quite finish that either, since I was determined to get some motion capture done today. And I did!
June 7:
Most of today was spent on this post, since I had no idea how to format it...I dearly hope future posts are easier to write as a result. This coming week, I intend to play around with those mocap animations. If all goes well, next week we'll have some footage of characters walking around the halls! Stay tuned :)
-Tim